First, Expozine happened in Montreal last weekend. I hope people made it out to see some of the great things people are doing!
Down to “business”. I’d like to talk about stories. Many elements can help create a good story, for example, interesting character development, conflict, intricate plot, or simply an emotional atmosphere. Sometimes you get all of these and more. Other times it’s just one that carries the weight. Then there are the bad stories, but hey, so much is also subjective.
A writer’s ability to be creative can influence all of these elements. Creativity may be a mix of experience and talent. What do you think? Is it more one than the other? Regardless, I think it also benefits from process. For example, everyone knows brainstorming. It’s basic. You can brainstorm at the beginning, but also as you go around specific elements.
I like to bring together random ideas or elements and think, what if…. What I bring together can be concepts or objects. The fun is in playing with these things to see how they can fit together as a piece of a story, or in some cases it can be in seeing what stories may be possible. So you could toy with: bad ideas as a commodity and a merchant; cloning to allow for physical immortality and a secret society; or octopi and human gene splicing…
When I have an idea or a combination of ideas I try to imagine what could happen if I slip the ideas into different situations. I never stop at my first situation. Often even my original ideas change. It’s a rather deliberate pursuit beyond the first idea and situation. The idea and situation become interwoven and changes in one often mean changes in the other. Whatever I have in mind I don’t hold it too tight. The whole process is fluid and things never happen as I plan them… they happen as I write them (… and again when I revise).
Layering is important for me. I start with something simple, but add to it. I’m looking for strangeness. Whether I achieve what I want is always debatable. Especially, because I don’t know what I want until I have it.
What I’ve mentioned here is just a piece of what goes through my head, but even that was hard to put into words. How accurate is it? Honestly, probably, not very. Mostly, because it leaves out the whole thing I do with peanut butter, balloons and parking meters.
Following us on FB helps you know when we’re looking for submissions (which we are doing now!), and when we’re launching. Do that if you want. Thanks for the submissions so far. They’re great. We’re looking forward to the ones yet to come!
Showing posts with label online writing. Show all posts
Showing posts with label online writing. Show all posts
December 1, 2011
November 24, 2011
The Collaborative Project
I mentioned earlier on the blog that we had all taken on some
projects during our break from publishing HBM. For me, this
meant working a little on video game writing ideas and a little
on nothing at all. Then, Duane, Vincent, and I decided to write
a truly collaborative piece. For those who don't know, Issue 3
of Here Be Monsters (called "Where Cities Tread") was made up of
three stories that were all set in the same world. We'd designed
the concept together, but each story was still written by the
author on his own. During the summer though, we started on a
story that was actually written by all three of us.
To do this, we used Google Docs. It allowed us to write on the
same page at once, comment on eachother's writing, all while
chatting from our computers at our separate houses. I'd known
about the tool before this, but to see it in action was pretty
incredible. During our first session, we were brainstorming all
kinds of ideas. Characters, themes, rules about the story,
publication plans, everything was pouring out faster than we
could have done around a kitchen table (our usual meeting room).
There was even some healthy debate going on about ethics,
religion in fiction, all sorts of things. And, keep in mind,
this is with 3 passionate writers, so the fact that we were able
to keep it to "healthy debate" is a testament to how well we get
along and work together.
The plot was slower to come together than some of the other
parts, but we had enough to start with. So, each of us began
writing from a separate point in the story. I was doing a
scene between two characters, going back and forth, when I got
stuck. I wrote "I'm stuck" on the screen just so that the guys
knew why I'd stopped, and then the amazing thing happened. Vincent
picked up right from where I'd left off and continued the scene.
He stayed true to everything I'd written so far but brought the
story forward in a way I wasn't expecting. And I was totally
on-board with it.
For those of you who are writers, or even other artists, you can
probably imagine how scary it could be to work together in this
way. You see all of eachother's mistakes before they can be
corrected, you're required to buy in to other people's ideas and
hope they buy into yours -- But this worked. Really really well.
We all ended up tagging in and out like this as we formed the
first few scenes of the story. It was so exciting.
Sadly, the project did get put on hold, but that's okay. It led us
back to Here Be Monsters and a new issue. Also, it proved that we
could do it. I don't doubt that we'll pick it up again. Whether it
will end up as an HBM publication of some kind, I don't know, but
it was too fun to not follow through on.
Thanks,
Alex
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